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Presentation & Context
Rebearth
Pitch:
Earth having over-evolved, humans flew on Moon during centuries and send you, Prometheus, their bio-cybernetic weapon, to kill and absorb Alphas who lead the new fauna.
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Summary:
Genre: Action-Adventure
Number of player: 1
Platform: PC
Interface: Controller
Engine: Unreal Engine 4
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Context
Project type: Personal
Date: Started on Oct.2019 - Ended on Dec.2019
Team: 2 Game Designer & 1 Game Artist
Contribution
Game Design
I work with Alan, the project's initiator, on the character's behaviours, and 3C.
Combat Design
On RebEarth, my job was to design the bosses of the game. We discuss has a team to create the visual identity of the bosses. Then, with this base, I start working on the general behaviour of the bosses. What are the base behaviours of the boss, and of the camera during the fight.
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For each boss, I've create a set of attack patterns. I put them on a board for more clarity, with the information needed for the programmer.
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I also create a specific behaviour for each bosses, using flowchart to give a better understanding to programmer.
Team
Alan ROBLEDILLO
Game Designer
Narative Designer
Urszula Gorak
Character Artist
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