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Presentation & Context

Rebearth

Pitch:

Earth having over-evolved, humans flew on Moon during centuries and send you, Prometheus, their bio-cybernetic weapon, to kill and absorb Alphas who lead the new fauna.

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Summary:

Genre: Action-Adventure

Number of player: 1

Platform: PC

Interface: Controller

Engine: Unreal Engine 4

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Context

Project type: Personal

Date: Started on Oct.2019 - Ended on Dec.2019

Team: 2 Game Designer & 1 Game Artist

Contribution

Game Design

I work with Alan, the project's initiator, on the character's behaviours, and 3C.

Combat Design

On RebEarth, my job was to design the bosses of the game. We discuss has a team to create the visual identity of the bosses. Then, with this base, I start working on the general behaviour of the bosses. What are the base behaviours of the boss, and of the camera during the fight.

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For each boss, I've create a set of attack patterns. I put them on a board for more clarity, with the information needed for the programmer.

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Rebearth_Canceros_Attacks.png

I also create a specific behaviour for each bosses, using flowchart to give a better understanding to programmer.

Rebearth_Canceros_Behaviour.png

Team

Alan ROBLEDILLO

Game Designer

Narative Designer

Alan.jpg

Urszula Gorak

Character Artist

Urszula.jpg
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