

Presentation
About Zori
Genre
RPG / Monster Catcher
Theme
Cartoon
Platform
PC
Engine
Unity
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Project Type
Personal Project
Team
2 Game Designers & 2 Programmers
Embody a 15-year-old teenager beginning their adventure in a world populated by creatures named Zori with whom they must bond to face the trials that will lead them to the top of the Braves Tournament.
Context
Originaly the project was a conceptual new version of Pokemon I did on my free time with Alban for fun.
After some times, on January 2021, we decided to start from 0 and create our own game, Alan integrated the team at this moment to help us with the Game Design and work on the Narrative Design.
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In April 2021, we have fully launched into the production by recruiting Charles GINANE as a programmer while we are looking for one or two game artists to complete our team.
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This project being still on devellopement, this page will be updated as the project does.
What I did as :
Game Designer
As a Game Designer, me and Alan started by creating a one page concept to set what our game will be, and highlight our intentions and Key Feautures.
I also created multiple document for our core gameplay mechanics, detailling every aspect of our reworked mechanics.
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The first thing was to create detailling our game's Battle system, since it's the core gameplay and the first aspect of the game to produce.
Then I created similar document with every other aspect of the gameplay.
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The Synergy mechanic being at the heart of our gameplay and the story of our game, Alan and I first set out to conceptualize this mechanic. Through Synergy, we wanted to bring the actions of the protagonist back to the center of the gameplay instead of only focusing on their Zori by making a real impact on the way they take care of their Zori, rewarding them with the Syner-Strike and the Synervolution.
To reinforce this idea of synergie and bond between Humans and Zori, I imagine a Character stats system. The character gain statistics depending on his action during battle, those Character Statistics will influenciate the statistics gain by the Zori during the Synervolution.

What I did as :
Combat Designer
Since our game is a turn based RPG, based on creature battling the most important aspect of our game was those creatures.
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Lacking artists, I imagine the design of a maximum of Zori. Using the fauna and flora, the folklore and mythology of Italy, the country inspiring our game space. Including original idea from a wider range of inspiration.
In order to organise and centralised information about every Zori, I created a document compiling every information needed in game, to be able to quicly acces those during the implementation. We called this data base the Zoripedia.

Without visual representation for now, it was important for Zori's statistics to be representative of their apparence. But also of the role the Zori may serve in Battle.
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Balancing more than 100 creatures isn"t easy, so the "total stat" allow us to be aware of statistics gap between every Zori.

To give more individuality to a Zori statistics alone aren't enough. Zori specs are also detemined by their types and passive abilities. Both of those value can greatly impact the way a Zori is used in Battle.
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There is 16 types in Zori, and a Zori can have 1 to 2 types.
Types can different weaknesses and resistances, that way some type are better defensivly and other perfom best used for the offensive.
I also created database for Passive Abilities and Techniques that the Zori can use in Battle.


In order to prevent balance issue due to having more technique of a given Type or Style, we are keeping track of all techniques created.

We are doing the same thing for the Zoripedia in order redondancy in the typing of our cretaures.
Zori specs is also determined by the Techniques he can learn. That's what I am currently working on.
